Monday, 20 March 2017

illustration 2: appeal



I was with my friend who does animation and they were researching into the 12 principles of animation. There was a video that particularly interested me, and although I dont do animation, I think it's really helpful to me. The video talks about making characters have 'appeal'. Exaggerating certain aspects of the character makes their appeal grow, which I think I need to try and achieve with my own characters. If they are not exaggerated at certain points, they have less character and look static and boring. I took this video into consideration when looking again at my characters.

The video talks about how appeal is subjective and how everyone finds different things appealing to look at. I agree with this statement, and I want to create my characters that are for the most part appealing to me first. It talks about making a 'dynamic design' to boost the appeal. It also talks about using different shapes for each character which I think that I need to achieve. Looking back at the ones that i've made I think I need to think about this, as even their face shapes are really similar. 


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